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Idiot's Guide to the Neighbor Adaptation
But in a three dimensional world rather than a 2d one, you have neighbors above and below you, not just to the sides and in front of you. So how do we figure out how many neighbors we have in a 3d world, using what we know about our neighbors in a 2d world?
2/8 = x/26 -> cross multiply -> 2*26 = x*8 -> x = 6.5
We'll round up*, and change the first rule of Conway's game to:
Do this with the rest of the numbers and adjust the rules accordingly:
*This is a rough adaptation done when I was bored at work. Change the inclusions as you see fit. Actually, you should change them even if you think I got it right, in the spirit of experimental exploration. |
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